Post by Shinkutsuki Zero on Dec 18, 2007 15:39:45 GMT -5
Okay, as per request, I've formed a bit of a system regarding the power boosts of the Jinchuuriki. Here's how it works: Each Bijuu has specific feilds of specialty, and weakness. The Specialties come in three types, as do the Weaknesses. They are...
Boost+
-Each point used is worth 3 times more for the stat chosen.
--T.Cost: 3
Normal Boost
-Each Point used is worth 2 times more for the stat chosen.
--T.Cost: 2
Mild Boost
-Each Point used is worth 1.5 times more for the stat chosen.
--T.Cost: 1
Mild Nerf
-Each Point used is worth 0.25 less for the Stat Chosen.
--T.Bonus: +1
Normal Nerf
-Each Point used is worth 0.5 less for the Stat Chosen.
--T.Bonus: +2
Nerf+
-Each point used is worth 0.75 less for the stat chosen.
--T.Bonus: +3
Got that? Good. Now, here's what I mean by T.Cost and T.Bonus....
T.Cost is short for Tail Cost. Each Bijuu has a Tail Value. T.Costs require you to have either more or equal in Tail Value.
T.Bonus is short for Tail Bonus. Taking on a T.Bonus will increase your Tail Value by the amount given. Aside from allowing you to use more Boosts, Tail Value can also be used for the following:
T-Boost: Tail Boost is basically converting leftover Tail Value into Stat Points. A single unit of Tail Value is equal to 50 stat Points. And so on....
Or, you can use....
T-Break: Tail Break is giving yourself a Burst Mode, in which you can increase your point values by the amount of Tail Value you have multiplied by 100.
Please, keep in mind that Non-Jinchuuriki have a permanant Tail Value of 0. Meaning Nerfing yourself will not earn you Tail Value.
Boost+
-Each point used is worth 3 times more for the stat chosen.
--T.Cost: 3
Normal Boost
-Each Point used is worth 2 times more for the stat chosen.
--T.Cost: 2
Mild Boost
-Each Point used is worth 1.5 times more for the stat chosen.
--T.Cost: 1
Mild Nerf
-Each Point used is worth 0.25 less for the Stat Chosen.
--T.Bonus: +1
Normal Nerf
-Each Point used is worth 0.5 less for the Stat Chosen.
--T.Bonus: +2
Nerf+
-Each point used is worth 0.75 less for the stat chosen.
--T.Bonus: +3
Got that? Good. Now, here's what I mean by T.Cost and T.Bonus....
T.Cost is short for Tail Cost. Each Bijuu has a Tail Value. T.Costs require you to have either more or equal in Tail Value.
T.Bonus is short for Tail Bonus. Taking on a T.Bonus will increase your Tail Value by the amount given. Aside from allowing you to use more Boosts, Tail Value can also be used for the following:
T-Boost: Tail Boost is basically converting leftover Tail Value into Stat Points. A single unit of Tail Value is equal to 50 stat Points. And so on....
Or, you can use....
T-Break: Tail Break is giving yourself a Burst Mode, in which you can increase your point values by the amount of Tail Value you have multiplied by 100.
Please, keep in mind that Non-Jinchuuriki have a permanant Tail Value of 0. Meaning Nerfing yourself will not earn you Tail Value.