Post by Shinkutsuki Zero on Jan 31, 2009 13:58:58 GMT -5
Okay, I doubt anyone cares about this, but I'll just put it out here anyways. Now, unlike Jinchuuriki, bearers of the curse seal can be an infinite number. since they are not limited by origin. Now, like Jinchuuriki, Curse Seal bearers are given boosts, nerfs, and a special value known as D.Points. Otherwise known as Dark Points.
Now, to remind you all of the boost/nerf system:
Boost+
-Each point used is worth 3 times more for the stat chosen.
--D.Cost: 3
Normal Boost
-Each Point used is worth 2 times more for the stat chosen.
--D.Cost: 2
Mild Boost
-Each Point used is worth 1.5 times more for the stat chosen.
--D.Cost: 1
Mild Nerf
-Each Point used is worth 0.25 less for the Stat Chosen.
--D.Bonus: +1
Normal Nerf
-Each Point used is worth 0.5 less for the Stat Chosen.
--D.Bonus: +2
Nerf+
-Each point used is worth 0.75 less for the stat chosen.
--D.Bonus: +3
D.Bonus is short for Dark Bonus. Taking on a D.Bonus will increase your Dark Value by the amount given. Aside from allowing you to use more Boosts, Dark Value can also be used for the following:
D.Boost: Dark Boost is basically converting leftover Dark Value into Stat Points. A single unit of Dark Value is equal to 50 stat Points. And so on...
Or, you can use...
D.Break: Dark Break is giving yourself a semi-activated Curse Mode, in which you can increase your point values by the amount of Dark Value you have multiplied by 100.
Please, keep in mind that non-Curse Seal Bearers have a permanent Dark Value of 0, meaning Nerfing stats will not increase your points.
Now, to remind you all of the boost/nerf system:
Boost+
-Each point used is worth 3 times more for the stat chosen.
--D.Cost: 3
Normal Boost
-Each Point used is worth 2 times more for the stat chosen.
--D.Cost: 2
Mild Boost
-Each Point used is worth 1.5 times more for the stat chosen.
--D.Cost: 1
Mild Nerf
-Each Point used is worth 0.25 less for the Stat Chosen.
--D.Bonus: +1
Normal Nerf
-Each Point used is worth 0.5 less for the Stat Chosen.
--D.Bonus: +2
Nerf+
-Each point used is worth 0.75 less for the stat chosen.
--D.Bonus: +3
D.Bonus is short for Dark Bonus. Taking on a D.Bonus will increase your Dark Value by the amount given. Aside from allowing you to use more Boosts, Dark Value can also be used for the following:
D.Boost: Dark Boost is basically converting leftover Dark Value into Stat Points. A single unit of Dark Value is equal to 50 stat Points. And so on...
Or, you can use...
D.Break: Dark Break is giving yourself a semi-activated Curse Mode, in which you can increase your point values by the amount of Dark Value you have multiplied by 100.
Please, keep in mind that non-Curse Seal Bearers have a permanent Dark Value of 0, meaning Nerfing stats will not increase your points.